Thread: Game trends
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Unread 17-11-2009, 13:41
Andrew Schreiber Andrew Schreiber is offline
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Re: Game trends

Quote:
Originally Posted by Wayne TenBrink View Post
FIRST games don't follow trends, although there are a few randomly repeating themes. However, there are some general "constants" and apparent trends in the overall FIRST program.

Randomly Repeating Themes:
- Spherical vs. non-spherical game piece (with emphasis on FRC logo shapes)
- Single game piece handling (2008, 2007, etc.) vs. Bulk handling (2009, 2006, 2005, 2004, etc.) (Gotta disagree, a lot of teams handled 3+ tetras in 2005)
- "Flat" floor (2009, 2008, 2005, etc.) vs. "Climbing required" (2007, 2006, 2004, etc.)
- Expanding robot envelope (2008, 2007, 2006 , 2005, etc.) vs. fixed robot envelope (2009, etc.) (2006 allowed expansion horizontally but not vertically)
- An unusual feature thrown in to keep us off balance (2009 floor/wheels, 2008 "hybrid" period, etc., etc., etc.)

General Constants (but never assume anything...)
- 27' x 54' field (the basic field perimeter structure is re-used each year) (Since 2005)
- 3 vs. 3 matches (drivers stations are part of the basic field structure) (Since 2005)
- Max robot starting size about 28x38x60 in, 120 lb. (fit through standard door, fit existing crates, 2 students can carry, etc.) (Exception made in 2007)
- Autonomous period, teleoperated period, end game (usually involves a different task)
- A game that works for both rookie and veteran teams (Up for debate)
- A camera that tracks a target light/color to assist in acquiring the game piece (Since 2005)
- Achieving the basic game task quickly while being defended is the key to victory (duh!) (Also, up for debate)
- No water games!

Apparent FIRST Trends:
- Cost reduction via re-use of parts, smaller venues (set up by volunteers), self-transport of robots, etc.
- Increased "value" for the money (more matches per event, more events per team, fewer teams per event)
- Summary: Michigan District format.
Wayne, I made some small changes to your themes and constants. All rather minor. The only major one being that in 2005 you were allowed to handle multiple tetras, the weight made it a pain but it was legal. A small minor one was that 2006 allowed horizontal expansion but not vertical expansion. Interestingly, 2006 and 2007 explicitly forbid FlopBots (67 in 2004/2005 and 16 in 2008) 2007 was also the year of the multiple weight/size classes. All size and weight constraints have remained relatively standard since 2005 as have 3 team alliances.
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