
17-11-2009, 13:54
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no bag, vex only, final destination
AKA: Pinecone
 FRC #0228 (GUS Robotics); FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
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Join Date: Dec 2008
Rookie Year: 2006
Location: Glastonbury, CT
Posts: 7,737
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Re: Game trends
Quote:
Originally Posted by rulesall2
I agree totally. I would also like to see a team on team battle much like this year, where robotics was more like a sporting event, instead of each team trying to complete more of the task than the other. Personally i would like that better.
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This is really kind of the yin / yang or balance or whatever you call it of FRC game design in my opinion. On one hand, you want a game with relative separation of tasks that are not completely dependent on your partners and opponents so that "good" teams seed high. On the other hand, you want games where the alliance has to work as a unit directly against the opponent for more exciting matches, variance between elimination matches, and emphasis on alliance selection. It's a tricky balance.
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Mentor / Drive Coach: 228 (2016-?)
--2016 Waterbury SFs (with 3314, 3719), RIDE #2 Seed / Winners (with 1058, 6153), Carver QFs (with 503, 359, 4607)
Mentor / Consultant Person: 2170 (2017-?)
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College Mentor: 2791 (2010-2015)
-- 2015 TVR Motorola Quality, FLR GM Industrial Design -- 2014 FLR Motorola Quality / SFs (with 341, 4930)
-- 2013 BAE Motorola Quality, WPI Regional #1 Seed / Delphi Excellence in Engineering / Finalists (with 20, 3182)
-- 2012 BAE Imagery / Finalists (with 1519, 885), CT Xerox Creativity / SFs (with 2168, 118)
Student: 1714 (2009) - 2009 MN 10K Lakes Regional Winners (with 2826, 2470)
2791 Build Season Photo Gallery - Look here for mechanism photos My Robotics Blog (Updated April 11 2014)
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