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Oh Dear, I Have an Idea
So I was pondering the news for the past week, and I have come across an idea that would definitely fit the GDC's mold of going outside the box to mess with our minds:
Think, what event was recently in the news concerning NASA? That's right, finding water on the moon.
Now, before you say "Oh no, not another person dreaming up a water game", consider this:
Imagine, if you will, a two-liter soda bottle, filled about 1/2 to 3/4 of the way with water or any other type of liquid. This creates a game piece with, you guessed it, dynamic characteristics. Now imagine several dozen of those, and you have the basis for my idea. After this, the goal could be as simple as hording those pieces and attempting to steal them from the other alliance, or building something with them. We all know the challenges that can be faced with handling an object with predictable traits (center of gravity, force required to move it, etc.), now imagine having to do that all over again with objects that can shift in transit. Add to this the low-friction floor that we saw last year (created to simulate the low gravity of moon driving), and you have what could be a team's biggest nightmare in terms of engineering, but quite a thrill to watch and play.
Quote from Dave: "And I would have gotten away with it too, if it wasn't for those dang kids!".
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"Don't try anything you are about to see us do at home, ever"
-The Mythbusters
2402 scores points.
Last edited by Bsteckler : 21-11-2009 at 21:13.
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