Let's break this down step by step:
Quote:
Originally Posted by John_1102
if(joy2Btn(2) )
{
motor[motorF] = 100;
}
else
{
motor[motorF] = 0;
}
|
What the above "if" is saying is "If Button 2 on Joystick 2 is pushed, set power to motorF to 100%. Otherwise, set it to 0".
Quote:
Originally Posted by John_1102
if(joy2Btn(1) )
{
motor[motorF] = -100;
}
else
{
motor[motorF] = 0;
}
|
This one is saying "if Button 1 on Joystick 2 is pushed, set power to motorF to 100% in reverse. Otherwise, set it to 0".
The problem is not with the if (true) conditions, it's the else conditions that are conflicting with each other. If Button 1 is pressed, then button might or might be pressed, so motorF shouldn't go (the else conditions). Likewise for Button 2.
A better way to right the code is:
Code:
if (joy2Btn(1))
{
motor[motorF] = -100;
}
else if (joy2Btn(2))
{
motor[motorF] = 100;
}
else
{
motor[motorF] = 0;
}
Since the target of the conditional test is the same resource (motorF), you'll have to keep the tests with the target in one condition.
Good luck!