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I think 2002 was MUCH more exciting than 2001. It had more action, and the head-to-head aspect makes it much more suspenseful than the "everyone hold hands and be friends" mentality of 2001. Granted, I think Zone Zeal had a little too much contact, but I think it struck a better balance than Diabolic Dynamics (that was the name for 2001, wasn't it?).
What we really need, however is something like 2000. That game was awesome. From what little I saw of it, I loved it. A good game should have head-to-head action, multiple ways of scoring, and an offensive/defensive mix for strategy.
PS: Also, about the metal bars to stop impact tripping: that doesn't work. The breakers will still trip, even if they are held over by a bar. It just makes it a pain to reset.
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Jeff Waegelin
Mechanical Engineer, Innovation First Labs
Lead Engineer, Team 148 - The Robowranglers
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