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Unread 23-12-2009, 20:29
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Re: Design Checklist?

JVN also has a great video lecture available through the FIRST website that details the design process. It is an hour long, but a really good look at the process from beginning to end (with plenty of humor mixed in). One important message of the video is to determine your need first, then how you want to accomplish it, then how to build the robot to make it there (along with several other steps along the way). For example, if your team decided that it needed to score 20 points per game under Lunacy, you could figure out how you wanted to score them - robot scoring moon rocks, human player scoring moon rocks, or super cells. After you have that decided, you make your robot to achieve that specific goal. You can make all of the checklists you want to now, but until you know the game, and then your scoring strategy, you won't be able to get very far.
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