Quote:
Originally Posted by Tetraman
I wonder...If FIRST has some kind of "rule" in their game designing that requires the audience to see whats happening. I bet we could narrow down the extent of the "rails" and the locations of their "support structures" if having too many would block the audience view of the game.
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It may not be an official rule with the GDC, but it's at least an unspoken guideline because for FIRST were constantly trying to expand the organization and the mssion of FIRST, to educate people in math science and technology. In order to do that the first thing is to build interest and if you want to build interest it needs to be a game that is entertaining and understandable for the audience, and not just the rest of the team, the people we kept bugging all week saying you got to come check this out.