View Single Post
  #409   Spotlight this post!  
Unread 29-12-2009, 10:30
Tetraman's Avatar
Tetraman Tetraman is offline
FIRST on my mind
AKA: Evan Raitt
no team
Team Role: Alumni
 
Join Date: Mar 2006
Rookie Year: 2002
Location: Manchester, NH
Posts: 1,322
Tetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond repute
Re: [BB] 2010 Game Hint #1

Quote:
Originally Posted by dlavery View Post
Perhaps a change in process might be something for you to consider. If you are doing ANY design work at all before you read the Manual (ALL of the relevant sections, including the Robot Rules), you are just asking for trouble later on.

As has been said elsewhere, the Manual is your "requirements document." Virtually every successful and experienced team will make sure that they understand what they are designing before they begin the design process. They do that for a reason. It is for the same reason that every good real-world engineering team makes sure they fully understand the project requirements before they begin designing. You have to understand the requirements of the problem before you can ever understand the solution.
Let me clarify and then we can move on.

I wasn't pointing at this as to be some kind of bad habit of the team as a whole. It was always that one or two kids that were always goofing off that suggested the "Iron curtain". It made much more sense to show that person(s) Gracious Professionalism as a reason we couldn't do that kind of robot then it would be to drag out the rule book and point to a rule. We always tried to get the point of FIRST to all our team members, and that was one way we did it.

You are right though, there have always been sloppy process in brainstorming/designing. I can't tell you the amount of times someone proposed an idea and the Rule Expert of the team said "We can't do that, it violates this rule", rather then everyone knowing/searching the rules. We just never changed that kind of behavior because we still got along without.

@ Jamie_1930
Please stop complaining. You had the resources. Rob, Alex, Liz, and all the other mentors that gave just as much to keep the team alive were your experience that you claim 1930 lacked. You're right, we didn't have the kind of school support or money to make ourselves a top-tier FIRST team, but with the other Liz, myself and the artistic team we found ourselves with an Imagery award, which some - not all, but some - team members passed off as a joke. There was nothing wrong with 1930, its resources, it's students, it's mentors, it's school, or level of experience. We just didn't make it all the way. Other rookie teams have made off even better then us. It's not a fault in the system, it's just how things work out sometimes.

As for brainstorming/designing, listen to Dave. He's actually right.

EDIT: If you want to complain at me for saying this, do so in a PM, not in this thread.

@ Everyone else
I apologize for my derailing of this thread. Let us continue with the topic at hand.
__________________
"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."

Last edited by Tetraman : 29-12-2009 at 10:56.
Reply With Quote