Quote:
Originally Posted by XaulZan11
At first glance, I don't think I like the change. Mainly because it causes it difference in Qualifcation and Elimination matches. As Eric pointed out a team (Team X) that has lost every match could seed higher than a team (Y) that went undefeated. But, when elimination matches come around, team Y will be more likely to take home the gold than team X. I know this is the extreme case, but I don't like the fact that what it takes to be sucessful can be drastically different from qualification to elimination matches.
To look at it another way, a team could have a fantastic stratedgy that just wins matches, although ugly and not resulting in many seeding points. While this team will likely do very well in elimination matches, it is unlikely they will seed very high.
|
Your first point is sometimes true but it is also possible that a team went undefeated with the old season not due to them being the best robot there, but due to luck of the draw giving them the good alliances (or easy opponents). The new system isn't perfect but neither was the old one. At least this way takes into account the competition you were up against a little better. In the old system a win counted the same (essentially) even if the other alliance was a no show. Of course, this system could give a no show alliance more points than the winning alliance (if i'm understanding it) depending on how its being implemented so i guess that raises a whole new set of problems.
I do agree with your second point though. I guess it discourages defense.