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Unread 09-01-2010, 16:27
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David Brinza David Brinza is offline
Lead Mentor, Lead Robot Inspector
FRC #0980 (ThunderBots)
Team Role: Mentor
 
Join Date: Feb 2003
Rookie Year: 2003
Location: Glendale, CA
Posts: 1,378
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The year of the PENALTY!

In my first pass of the manual, this year is a 180 degree flip on last year's game with respect to penalties.

There are many, many ways to receive penalties. The winner of a match will suffer severely from penalties in qualifications because the losing alliance receives seeding points equal to the winning alliance score without the penalty points deducted. So, the winners can be losers with regarding to seeding points.

Edit: In low-scoring games, penalties could offset the coopertition bonus.

This will be interesting!
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2003 AZ: Semifinals, Motorola Quality; SoCal: Q-finals, Xerox Creativity; IRI: Q-finals
2004 AZ: Semifinals, GM Industrial Design; SoCal: Winners, Leadership in Controls; Championship: Galileo #2 seed, Q-finals; IRI: Champions
2005 AZ: #1 Seed, Xerox Creativity; SoCal: Finalist, RadioShack Controls; SVR: Winners, Delphi "Driving Tomorrow's Technologies"; Championship: Archimedes Semifinals; IRI: Finalist
2007 LA: Finalist; San Diego: Q-finals; CalGames: Finalist || 2008 San Diego: Q-finals; LA: Winners; CalGames: Finalist || 2009 LA: Semifinals; Las Vegas: Q-finals; IRI: #1 Seed, Finalist
2010 AZ: Motorola Quality; LA: Finalist || 2011 SD: Q-finals; LA: Q-finals || 2013 LA: Xerox Creativity, WFFA, Dean's List Finalist || 2014 IE: Q-finals, LA: Finalist, Dean's List Finalist
2016 Ventura: Q-finals, WFFA, Engineering Inspiration

Last edited by David Brinza : 09-01-2010 at 19:42. Reason: penalty impact in low-scoring games