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Unread 09-01-2010, 17:45
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Jimmy K Jimmy K is offline
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FRC #1002 (Circuit Runners)
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Join Date: Jan 2009
Rookie Year: 2008
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Re: 9.3.4 Match Seeding Points

For any fixed total number of points (S) that are scored in a match, if you score x points, then your seeding score (if the game is penalty free) is:
S - x (if x < S/2)
2S - x (if x >= S/2)

Within each case, your seeding score decreases with the number of points you scored. The result is that the "optimal" options are to get shutout, or to win by the smallest possible margin (or even tie).

If the game becomes lopsided to the point where one alliance is guaranteed to win, then:
The winning alliance scoring 1 pt gives both the winning alliance and the losing alliance 1 seeding pt.
The losing alliance scoring 1 pt gives the winning alliance 2 seeding pts and the losing alliance 0 seeding pts.

This makes for a balance of competition when the game is close enough to be "competitive" and cooperation (scoring for the other team) when the game is decided.

Also, defensive robots are punished more in this game. A team that gets shut out 0 - 20 in every game beats a team that wins every game 19 - 0.

IMO, this is worse than last year's <G14>, but at least this doesn't apply for elimination matches.
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Last edited by Jimmy K : 09-01-2010 at 17:51.