Thread: G17 Algorithm
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Unread 09-01-2010, 18:32
meastman meastman is offline
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G17 Algorithm

Quote:
BALL Return Timing - BALLS must be returned to the FIELD within a specified period of time to prevent delaying the game according to the following algorithm:
Texpire = Tscore
• where T - [11 + (4 * n)]
expire
• T, is the match time, in seconds, assigned to each individual BALL, at which point the Field Management System automatically assigns a PENALTY if a BALL is not passed through the BALL RETURN COUNTER,
score
• n is the number of balls that have passed through either BALL COUNTER of the ALLIANCE, but not yet passed through the BALL RETURN COUNTER. is the remaining match time, in seconds, on the match timer when the ball enters the BALL COUNTER, and
If your alliance is in the possession of a ball with 15 seconds or less left, you have 0 seconds to place it on the ball return, thus incurring a penalty. At this point, it seems that your team should try putting balls in your opponents goal, giving them penalties. Is this a viable strategy?