|
Re: New Game Criticism
This game really looks to me to be a return to some FIRST games of old (specifically 2003 and 2004). The likes: - Very difficult objects to climb. Expect to see the most flipped bots since 2004, possibly ever.
- Teams will practically be "forced" to innovate new mechanisms. The 3" ball incursion rule along with single ball limits and no lifting balls rules out the majority of past manipulators.
- Limited game objects. Ball control can be key.
- Simple to understand score. No unnecessary trailing 0's or odd multipliers.
- One of the most awesome looking endgames ever. Granted teams cannot hit opponents while they attempt to hang (as could be done in '04), however there is a much greater chance for defense to prevent them from getting to their tower than in '07's endgame (in fact it may be almost impossible to cross a Bump while being hit repeatedly).
The few dislikes: - Not sure if I approve of this seeding algorithm. W/L/T should be the most important ranking component, even if trying to promote cooperation.
- Hoping these goals don't have lots of bounce outs for no score.
- Although autonomous gives the advantage of no defense, there is not a drastic bonus for making a killer auto. Then again this may just make the game more balanced (the 2006 autonomous was too important)
Good luck everyone!
__________________
FRC Team 498 (Peoria, AZ), Student: 2004 - 2007
FRC Team 498 (Peoria, AZ), Mentor: 2008 - 2011
FRC Team 167 (Iowa City, IA), Mentor: 2012 - 2014
FRC Team 2662 (Tolleson, AZ), Mentor: 2014 - Present
Last edited by Donut : 09-01-2010 at 20:45.
Reason: Messed up List formatting
|