Quote:
Originally Posted by Don Rotolo
The tunnels will be insignificant. Hanging from the tower will be common, until teams realize they can't defend during that time. Being able to move balls accurately is key.
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Building off of this, how long it takes a robot go get to the tower will play a role, seeing as that equates to more or less time that robot can attack or defend. Teams will have to decide if going for the tower will be worth it based on factors that will obviously change depending on the game.