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Re: New Game Criticism
My team has had a huge discussion about the seeding scoring, and we think it works like this:
First note: Losing alliance gets NO coopertition bonus.
Alliance A (the winning alliance) gets their raw score minus any penalties plus double alliance B's raw score.
A_final = A_raw - A_penalties + 2*B_raw
Alliance B gets alliance A's raw score.
B_final = A_raw
With this method, the winning alliance always gets more points (logical), yet close games and not blowing out opponents are encouraged.
To the rest of the game:
Likes: Strategy, easier to understand, many kinds of bots, importance of different scoring types
Dislike: The seeding system! And the complicated nature of a lot of the rules (2 second time limits, same position relative to the robot, etc); they will be hard to keep track of mid-game.
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