Quote:
Originally Posted by Tetraman
Neither the tunnel or bump will be an effective mode of traveling from one zone to another. How do we move from zone to zone? You don't, at least, once you get your robot where you want it - you keep it there, and let your mechanisms do the scoring for you. One robot moves balls from the midzone to the alliance zone, and a second moves balls of the alliance zone to the goal. It's that simple.
Why you would need extra robots in a zone is, currently, beyond me.
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Seconded, mostly.
Unless you're constantly moving from one zone to another, at risk of getting blocked or tipped, I can only see a few strategies where this works in your favor.
- Pull your far bot to midfield - This could work for ball starvation, if your 2 on 1 can consistently shutdown your opponent's midfielder. I think this is probably the best argument for changing zones.
- Pull your near bot to midfield - This also depends on your 2 on 1 dominating in midfield AND being able to score from midfield.
- Pull midfield to your near zone - This mostly makes sense as a short term strategy, as you're shifting your ball supply to your far bot. But it could be effective for a scoring burst before the endgame.
So, I can see situations where moving around the field can help you, but only to a point. And only if you can capitalize on the situation. If you have to sacrifice robot performance to make the tunnel or bump, then it might not be worth it. At any rate, I think you can be an effective alliance mate without focusing on changing zones.
Also, I think the tunnel will still be an effective means for getting between zones. Sure it can be blocked, but a blocking robot is extremely stationary for obvious reasons. Pulling a robot off-task to block a tunnel can be nearly as useful as a second robot in that zone anyways.