
11-01-2010, 15:20
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Jim Zondag is my Spirit Animal
 FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
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Join Date: Feb 2007
Rookie Year: 2006
Location: Manchester, Connecticut
Posts: 7,003
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Re: Effective Drive Base
Quote:
Originally Posted by dustinjeremy2k
I'd like to encourage teams to draw lots of diagrams, mock up rolling chassis, and think about the assumptions you are making before designing a "drive base".
Basics
4WD skid - simple, effective, stable climber. If it's designed to stand a chance in a pushing contest, it won't be very maneuverable.
6WD skid / tank tread - a bit heavier, more moving parts, NOT a very stable climber, much more maneuverable, still good at pushing (Usually the best "compromise" chassis, but not this year).
Omni / Holonomic - very versatile, simple, maneuverable, but you're on roller skates, and can't climb well (or at all).
Crab / Swerve - similar to above but with superior traction, superior handling, more complex, many moving parts, not likely to be a good climber. Does not (usually) rotate the chassis efficiently which could lead to more complex (multi-sided) game mechanisms.
I think the best drive systems will be some sort of hybrid between two of the basics. I would NOT use a tread or a crab to climb... good luck to those who try it! (And do you really need to climb anyway?) If you do, you might want to bring a big tool box to the competitions!
Enjoy!
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Your reasoning behind many of these suggestions is very flawed. Your references to 6wd robots that fail to climb the ramp are inaccurate generalizations. I have yet to see a ramp that a well designed and well thought out 6wd with very good CG cannot overcome.
Also, this may be the year we see a 6 wheel swerve system. Although I would never doubt someone like WildStang designing a 4 wheel system that can overcome the bump this year.
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My posts and opinions do not necessarily reflect those of my affiliated team.
['16-'xx]: Mentor FRC 2170 | ['11-'13]: Co-Founder/Mentor FRC 3929 | ['06-'10]: Student FRC 11 - MORT | ['08-'12]: Founder - EWCP (OG)
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