Quote:
Originally Posted by Navid Shafa
This is awesome, I just regret that it's blender, because I'd love to be able to interchange the robot with some of our 3D models from inventor
Has anyone been able to ELEVATE the car above the plane of the platform before the time runs out. If so, what was your method and did the bonus in points factor in?
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Well, I decided to test that with our robot's inventor file. But after importing it into Blender, it had a lot of duplicate vertices, which totaled to over 300,000 faces. In comparison, the current car model in there is 94 faces. It might be simpler to just remodel the robot in Blender for a game-ready model.
Also, I didn't implement the bonus, for the reasons that the game really never ends, and after several tries, I couldn't get the car up there anyway.
An update will probably come later, but now I'm adding a few more camera angles, an overhead one, and a sort-of third person view (an automatic effect achieved by the Camera Actuator).
For visual effects, I may add some super-cool OpenGL GLSL shaders, but I would like to know how many of you actually have a graphics card better than an nVidia GeForce 6x series before doing that... (any lower can't use GLSL)
EDIT: Yeah... it breaks kind of hard... I'll put that down a bit. I had changed it to better deal with the gravity (I had to set it at -19.62, twice Earth's gravity, for realism), but it dealt a little too well. The car's suspension is also doubled, but that worked out well, while the braking did not. I am unsure at this point of how to do a "zoom" camera effect... (but I have an idea now...)
I did put the invisible box around it, just to keep things from flying out (including you), but that may be removed with a penalty system - if a ball goes out, it's returned midfield, and a point is deducted. My dilemma is figuring out how to get the game engine to identify who hit it out. This isn't a problem with just one robot, but if there is more (hopefully there will be) that will become an issue.
I got a book on Python, so I might be able to start using that for more complex logic, like AI! But not really soon, I mean, there
is a robot to build...
And to the person who wondered about acquiring the field, I do have the capability to export it in .3ds, .obj, .dae (Collada), and possibly .fbx (not sure on that).