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Unread 13-01-2010, 13:24
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Re: 9.3.4 Match Seeding Points

Quote:
Originally Posted by leafy View Post


Both alliances don't benefit in a high-scoring tie. Only one does. If an alliance score is n-u with p penalties on the team with n, with u<n, the n-alliance gains 2u + (n - p) seeding points, larger than n seeding points that the losing team gets.

If u is 0, then the winning alliance gets n-p seeding points, and the losing team gets n seeding points. I don't see how the losing team has any benefit to scoring higher in a tie; only the winning alliance does. You could say it increases their chance of winning, but that's not what we're talking about.

Here, again, I beg to differ.

2 alliances decide to work together to attain higher seeding. Both are capable of 10 scores without defense:

In a '0 to x' game scenario -- each will score 10 points for a total of 20 to 0. each will get 20 {winners score (20) + 2x coopertition score(0)} seeding points and 0 coopertition points.

In the 'tie game' scenario -- each will score 10 points for a 10 to 10 tie. Each will get 30 {their own score (10) + 2x coopertition score (20)} seeding points and 10 coopertition points for the tiebreaker.

I see this happening early in the regionals as teams jocky for seeding points ann I see it breaking down as teams get closer to the elimination rounds and need to 'remove' potential opponents from the elimination rounds (at least as team captains).

Again, because of the changing structure of seeding, teams strategy will shift forcing each team to re-evaluate each strategy (and thus the Nash Equilibrium) before each match.
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