View Single Post
  #93   Spotlight this post!  
Unread 14-01-2010, 10:31
brentmcjunkin's Avatar
brentmcjunkin brentmcjunkin is offline
Registered User
AKA: Brent McJunkin
FRC #0343 (Metal In Motion)
Team Role: Mechanical
 
Join Date: Mar 2008
Rookie Year: 2005
Location: seneca, sc
Posts: 90
brentmcjunkin is on a distinguished road
Re: Effective Drive Base

Quote:
Originally Posted by dustinjeremy2k View Post
I'd like to encourage teams to draw lots of diagrams, mock up rolling chassis, and think about the assumptions you are making before designing a "drive base".

Basics
4WD skid - simple, effective, stable climber. If it's designed to stand a chance in a pushing contest, it won't be very maneuverable.
6WD skid / tank tread - a bit heavier, more moving parts, NOT a very stable climber, much more maneuverable, still good at pushing (Usually the best "compromise" chassis, but not this year).
Omni / Holonomic - very versatile, simple, maneuverable, but you're on roller skates, and can't climb well (or at all).
Crab / Swerve - similar to above but with superior traction, superior handling, more complex, many moving parts, not likely to be a good climber. Does not (usually) rotate the chassis efficiently which could lead to more complex (multi-sided) game mechanisms.

I think the best drive systems will be some sort of hybrid between two of the basics. I would NOT use a tread or a crab to climb... good luck to those who try it! (And do you really need to climb anyway?) If you do, you might want to bring a big tool box to the competitions!

Enjoy!
Ok first of all tanks just crawl over cars in war. which means it should be able to go up the ramp. a skid steer would be effective with the right wheels. but i think that the tanks might actually be dominant in this game.
__________________


2008 Peachtree Regional Winner 1319 547
2008 Palmetto Finalist 342 393/804