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Unread 15-01-2010, 10:39
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Re: The ultimate game breaker bot.

Quote:
Originally Posted by Taylor View Post
I believe a robot like this, if ruled to be legal, would do extremely well in Week 1 or 2 regionals; probably even win a couple design awards as well.
That being said, come weeks 3-5, teams will have developed counter-strategies and this design will become as much a hindrance to its alliance as a help. Certainly come Championship time, this strategy will be nearly obsolete.
The challenge in utilizing this design lies in staying one step ahead of the competition. What strategies will combat this design; what can you do to counter those strategies?
As I said before, adaptability is king in this game. It will be highly strategic, possibly the most FIRST has developed. The teams that do the best work between the ears will be the champions.
Weeks 3-5?!? ... try Week 1 Thursday Noon. If a robot displays this type of capability it will surely recieve enough attention and counter strategy.

I do not however see this as the ultimate game breaker bot as I see many counter strategies to it:
Defense before it latches on to the tower -- this will make it very difficult to line up and attach.
Defense once it attaches to the tower -- Probably will happen and is the most likely to damage the robot (which I am against, but y'all are putting yourself in a vulnerable position. Build it robust).
Ball denial -- Once you are up, it's 3 vs 2 against your alliance partners, and unless you are perfect in scoring the opponents will control more balls than you as the match progresses.


... And this is all dependent on your design being legal (The only issue I see is the definition of active MECHINISM with the ball redirect).


Personally, I like the strategy but I find if very restictive and ultimately defendable once someone knows you have that capability.

JMHO
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