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Re: Traction vs. Manueverability
I honestly think that maneuverability is a big part this year because scoring balls is not the problem, it is the fact that your robot will either have to climb over the bumps or go through the tunnels and for that, you will need to have good maneuverability. I know that Traction will make a difference but you want to be able to maneuver your robot and turn it if you have to. Lets say that you are going over the hump and you are blocked by another robot when trying to come off the hump, What are you going to do? You have to be able to maneuver yourself a lot quicker so that way you are not trapped there for the whole game because if that robot doesn't move, you are stuck there unless you have good maneuverability. I know that my team seems to be focusing more on maneuverability than traction because I know that we do not want to be stuck in the situation that I stated above. What I said above is defiantly something to consider. But that is just my opinion...
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Joe Prinke
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2011 World Championship, Newton Division, 2nd Seated Team
2011 VA Regional Winner, Industrial Safety Award sponsored by Underwriter Laboratories, & The Entrepreneurship Award
2011 NJ Regional Winner, Co-Winner of the Coopertition Award
2010 VA Regional Winner Undefeated 15-0, Industrial Design Award By General Motors
2010 NJ Regional Winner, Entrepreneurship Award, Ethan Hayon - Dean's List Finalist Award
2009 Palmetto Regional Chairman's Award, Judges Award
2008 NJ Regional Chairman's Award
2008 Chrysler Team Spirit Award, GTR
2007 NJ Regional: 3rd Seated Team, Best Website Award, Johnson & Johnson - Sportsmanship Award, Motorola Quality Award
2007 Buckeye Regional: Motorola Quality Award (again)
2006 Palmetto Regional Finalists (with 16 & 95)
FVC 1676: 2006 Garden State Rumble Champions
2005 NJ Regional Rookie All-Stars[/color]
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