I thought of this day one, and I still think it is a key element of this game.
I didn't read the entire thread, but I think one robot like this will be on the winning alliance on Einstein.
However, you have to have good supporting mechanisms to begin with. You need to be able to kick balls over at least 1 hump still, and you need to be agile. And I'd want to be able to drive over a hump incase you don't start in the middle in your alliance. The good thing is, once you have a majority of balls in your near zone (8+), it is now 2 vs 1 in your near zone, since your opponent can only have 1 robot there, and you can have 2, it becomes a race to see if you can use 2 robots to score 8 balls faster than they can use 2 (or 3 if they pull your defender, but then you could pull 1 from your near zone to midfield.. so the game is still dynamic) robots to score 4 balls.
This is a good strategy, although it is not god mode, you still need to get more balls on your rotation, and have good support robots to help you score, because lets face it, having the balls roll to the goal is near impossible (wait til week one and we find a robot that's perfected this hehe).. But I think this type of robot (a return bot maybe?) will be key to ball control in midfield, because once the balls are in your rotation it becomes increasingly harder to defend against.
Let's not forget, this robot will also be good enough to go herd balls back into the rotation midfield, when balls aren't rolling down the chute.
