Quote:
Originally Posted by CraigHickman
Incorrect. The gearing has little to do with catching air. It's the large contact patch that the belt provides that allows little to no deceleration when driving over the ramp.
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I fail to see how the size of the contact patch has anything to do with the ability to catch air. Bases on what i have learned in physics, the velocity (kinetic energy) of the robot would have the greatest effect on the robots ability to get catch air.
Quote:
Originally Posted by CraigHickman
The system is currently geared around 9-10 fps depending on battery level, which you should know is plenty of pushing power with this system.
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When we ran that system, we ran it at around 6-8 fps (and yes we had 4 CIMs) and there were a few robots that could push us around, gearing up the system anymore would would only increase the number of robots that could this system around.
Quote:
Originally Posted by CraigHickman
Quote:
Originally Posted by jason701802
One thing i can tell you from experience with those tracks is that even a small amount of pressure from the side would completely lock up the system and leave the bot immobile (and by this years rules, that wouldn't count as pinning).
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The older version had this flaw, yes. It's been fixed in the newer models.
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I am very interested in what has been done to fix this problem, it originates from the track being pushed against and out of its groove, increasing the friction to far greater than the motors can overcome. There are no visible changes to the design that would help to overcome this problem.