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Unread 16-01-2010, 17:09
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Re: 9.3.4 Match Seeding Points

Quote:
Originally Posted by Daniel_LaFleur View Post
Here, again, I beg to differ.

2 alliances decide to work together to attain higher seeding. Both are capable of 10 scores without defense:

In a '0 to x' game scenario -- each will score 10 points for a total of 20 to 0. each will get 20 {winners score (20) + 2x coopertition score(0)} seeding points and 0 coopertition points.

In the 'tie game' scenario -- each will score 10 points for a 10 to 10 tie. Each will get 30 {their own score (10) + 2x coopertition score (20)} seeding points and 10 coopertition points for the tiebreaker.

I see this happening early in the regionals as teams jocky for seeding points ann I see it breaking down as teams get closer to the elimination rounds and need to 'remove' potential opponents from the elimination rounds (at least as team captains).

Again, because of the changing structure of seeding, teams strategy will shift forcing each team to re-evaluate each strategy (and thus the Nash Equilibrium) before each match.
Any team that tries to collude for ties won't meet success this year.

First, the kind of teams that game Ranking Points by intentionally going "Hey, let's make a match 10-10, then BOTH STOP" aren't the most honest teams around. I'm unfortunately willing to bet at least one team will set something like that up, then backstab the alliance they colluded with.

Secondly, both alliances need to keep track of every penalty and counteract them. These penalties then need to not be overturned after the match. Both the number of penalties and the chance for review make forcing ties unreliable.

These two together makes me think predetermined matches won't be a feasible strategy this year.
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