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Re: 9.3.4 Match Seeding Points
If I am about to play a match vs. an alliance I know I have little or no chance of beating in head to head competition, I see no reason to try and score for yourself. I have every reason to have the two weakest robots on my alliance blocking my goals, with the 3rd bot scoring for the opponents. The opponent now has no choice but to boost their score as much as possible, giving more points to us, the "losers" of the match, as well. "Collusion" isn't the issue, it's the fact that not colluding can still result in a boring, onesided match, where the weaker alliance can strong-arm the stronger one into scoring for them. In another game (09 for instance) this seeding system might have worked. But not for a game where an alliance can easily lock up their score at 0 or close to it. Please change if you can, I still can't believe FIRST actually thought this was a good idea. Great game GDC, just go back to 09's competition section of the manual please.
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