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Re: Wiimote Digital Scouting System
Following is a first cut at our wiimote scouting parameter list.
Setup Mode
Team number
Robot starting position {Near, Mid, Far}
Autonomous Mode
Near zone shooting {# shot}
Middle zone shooting {# shot}
Far zone shooting {# shot}
Near zone scoring {# in}
Middle zone scoring {# in}
Far zone scoring {# in}
Over bump {# times}
Upside-down {# times}
Through tunnel {# times}
Spectacular {extra special performance flag}
Teleop Mode
Near zone shooting {# shot}
Middle zone shooting {# shot}
Far zone shooting {# shot}
Near zone scoring {# in}
Middle zone scoring {# in}
Far zone scoring {# in}
Ball re-entry control {# successful}
Defended tunnel {# times}
Defended bot {# times}
Defended goal {# times}
Over bump {# times}
Upside-down {# times}
Through tunnel {# times}
Spectacular {extra special performance flag}
Finale Mode
Near zone shooting {# shot}
Middle zone shooting {# shot}
Far zone shooting {# shot}
Near zone scoring {# in}
Middle zone scoring {# in}
Far zone scoring {# in}
Ball re-entry control {# successful}
Defended tunnel {# times}
Defended bot {# times}
Defended goal {# times}
Over bump {# times}
Upside-down {# times}
Through tunnel {# times}
Platform options {above platform, hanging from bar, hanging from bot}
Spectacular {extra special performance flag}
I've also attached a jpg of the wiimote button assignments for each mode. (Most, but not all are shown.) All actions will also be timestamped and recorded in a timeline database which is used to generate graphs of match activity.
Feedback is welcome. Screen shots will be posted soon.
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