Quote:
Originally Posted by Al Skierkiewicz
From the definitions at the beginning of Section 8...
FRAME PERIMETER – the polygon defined by the outer-most set of exterior vertices on the ROBOT (without the BUMPERS attached) that are within the BUMPER ZONE. To determine the FRAME PERIMETER, wrap a piece of string around the ROBOT at the level of the BUMPER ZONE - the string describes this polygon.
The string in your scenario bridges the lagoon and crosses the island.
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Well, my curved "atoll" frame effectively has no vertexes (or ALL vertexes), so it is NOT a polygon. Perhaps, a topologically proper string "wrap" should enter and follow around the shore the lagoon? I guess not.
It appears that the rules clearly are meant to discourage curves in general, and all but the shallowest of concave perimeter shapes in particular.
-RRLedford