Quote:
Originally Posted by Chris is me
This seems "cool" and all, but is it that much more intuitive over a standard arcade or tank drive to warrant so much time being spent coding and debugging such a control algorithm?
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Chris, I worked with a local team back in 2007 on a similar concept and found that it's an excellent system to have once it's working properly, because it lets less experienced drivers pick up the controls and drive more effectively because they don't have to think as much. At the same time, I didn't like how the system felt, mainly because it was arcade, but also because I felt like there was a layer of sorts between me and the robot.
I personally feel that such a system is only worth spending time on if you have the programming resources though. If your programming resources aren't the greatest then you're time may be better spent elsewhere....