
28-01-2010, 13:17
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Mad Scientist
AKA: Me
 FRC #2040 (DERT)
Team Role: Engineer
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Join Date: Apr 2005
Rookie Year: 2003
Location: Peoria, IL
Posts: 1,953
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Re: WOW factor
Quote:
Originally Posted by Chris is me
I'll say something vague and cryptic for this one.
Often, subtle aspects of the game that are emphasized in design that turn out to be "the most important" are less obvious than they seem. For example, in 2008, basically every good team could hurdle in a few seconds. In my mind, what set the best teams apart from just the "good" teams was ball acquisition. This is evident in the teams that did well (1114's roller claw, 217's arm that could grab a bouncing ball, etc). So what do you think a lot of teams will be able to do this year? What aspect of that do you want to do differently or better to set yourself apart?
I hope a few aspects of 2791's robot will wow people, but there are surprisingly few original ideas in this world.
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I agree here.
The winningest teams will do the ordinary things extraordinarily well.
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"We are not now that strength which in old days moved earth and heaven; that which we are, we are;
One equal temper of heroic hearts, Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield. "- Tennyson, Ulysses

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