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Originally Posted by Chris is me
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I see this when I follow the link I see "
Do you have permission to watch this video? If you do please first log in to Vimeo to watch this video." Can you turn off the privacy?
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Originally Posted by boomergeek
It's an amazing feat of physics simulation of the game.
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Thanks so much! But save a few adjectives for when we are able to improve the physics

- We are still climbing that learning curve and things should get better.
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Originally Posted by boomergeek
I was able to drive into a goal but not out of it. Will the real goals act as Venus fly traps to teams that try to snow plow a ball into the goal?
Do you think the GDC designed the slippery floor in the goal with chains and embracing foam with the capture of small bots in mind?
Would shoving another bot into a venus fly trap while trying to push a ball in there be considered overly aggressive? Or to use an American football analogy, would it be considered like a fullback running through a cornerback near the goal line in order to score a touchdown?
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I think that both driving into a goal on purpose and pushing someone else into one will certainly be frowned upon (read up on the penalties in the rules).
However, I very much like the questions. They show me that someone used the simulator for a short while and already started discovering gameplay situations that they hadn't given much thought previously, and that they (you) started planning/revising corresponding strategies.
Among other uses, we hope that the simulation becomes a strategy and driver training tool that all teams can use before their first matches. If we can make it good enough, even teams that operate on a shoestring in the boonies can come to their first regional practice matches almost as well prepared as teams that have practice fields and nearby opponents to spar with before shipping their bots.
We aren't there yet, but as my wife tells me, it's good to have goals.
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Originally Posted by boomergeek
The only thing I noticed that I did not like about the physics of the game was that if you hit the wall while running almost parallel with it, it stopped you immediately instead of just slowing you down and allowing you to turn the rest of the way parallel to the wall.
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We will investigate - Also, see above, we still have plenty of room to refine our use of PhysX.
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Originally Posted by artdutra04
Awesome job on the Breakaway version of 5th Gear! I love the Pacman easter egg.
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Pacman Easter egg? - Maybe one of my colleagues slipped that in - I haven't found it yet. Give me a hint.
Blake