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Originally Posted by gblake
That was well played - You might have gotten 18 if one of your shots on goal hadn't hit another ball.
I'm thinking that we might need to make it a little harder to grab the balls, and a little easier to lose control of them when you are turning.
Thoughts? We don't want to train players to expect benefits that won't exist in the real world.
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I think different amounts of control between the different possessing robots (if one of them could hang it would be an interesting tradeoff) would be cool. Maybe a little less possessiveness, but those ball handlers are surprisingly good in real life if well designed.
Or let me hit 20 before you change it
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You mentioned a ball return glitch - Can you describe it for us?
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I can do one better. 18 point run -
http://vimeo.com/9114707
Until it goes live, just rapidly hit Shift when 2 or more balls are in queue and watch what happens to the balls.