Quote:
Originally Posted by jhersh
I believe you (or someone else) mentioned sending video over the UserData dashboard data mechanism last year... it is implemented as UDP transfers, and only marginally smaller packets that you get with raw datagrams. I'm not aware of any changes that would have made this stop working. Is this method no longer feasible or desirable for some reason? This method has about 47kBytes/s throughput.
-Joe
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Our team implemented this last year. We were trying to get a good video stream this year at high FPS with good quality. Each frame at 0 compression takes 5 packets. That's 10 FPS . We did something high around 70-80 and got 16 FPS, but the quality couldn't be used for image tracking.
The stream uses 100KB/s at 160x120 and we resize it to 640x480. It looks good actually.