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Unread 01-02-2010, 23:46
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lachoneus8 lachoneus8 is offline
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AKA: Dave
no team (5th Gear - First Robotics Simulation)
Team Role: Programmer
 
Join Date: Feb 2008
Rookie Year: 2008
Location: Northern VA
Posts: 49
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Re: 2010 5th Gear FRC Match Simulator

Quote:
Originally Posted by Chris is me View Post
The driver station view is actually backwards, it's less helpful than I'd like.
Yeah, unfortunately the code is pretty hardcoded to have the views where they are in the game world, and we have the field layed out backwards from the game world. We'll get it fixed, hopefully without another ugly hack!

Quote:
Originally Posted by playbass06 View Post
which also, unfortunately, doesn't support such awesome features as PhysX [it seems to emulate, or perhaps replace it with some other physics engine, though] or CUDA)
PhysX emulates in software what it can't do in hardware. Very nice feature. It also has a very open liscense.

Quote:
Originally Posted by playbass06 View Post
I see the field worked well for you
Yes, thank you very much! Just resized a couple things to match the spec, but other then that it worked out of the box. You'll see yourself in the credits at the end of a game.

Quote:
Originally Posted by playbass06 View Post
A Linux/Mac compatible port would be something to look into, but it would of course have to be limited to OpenGL graphics, which plain isn't as fast as DirectX/Direct3D.
The bigger problem is engine. There aren't too many good engines that support Linux for indie-style liscensing. Most that do use C++, which is a great language but also one not ideal for rapid development. One I've looked into is Ogre3d, which we might look to at some point, but a change of engine would take quite a bit of work so is not on the near horizon. We'd like to iterate on what we already have first.

Quote:
Originally Posted by playbass06 View Post
Now, is the XNA framework free, or is it licensed, similar to the $99 for an iPhone Dev license? I've also been thinking of using a better program for later projects, say, the UDK, which looks promising, if you know the scripting language.
XNA could not only allow you to port to Xbox 360, but also to Zune, it appears!
Completely free. MS likes having indie developers bring more content to Xbox 360s, zunes. XNA is a fabulous dev kit, allows for rapid development like none other, without being hampered in power and flexibility. I highly recommend it.
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