I wasn't attempting to imply that the ramp would be off limits - only that you had to touch the wall. That is to say that if you were in the far zone, your valid starting positions would be:
- In contact with Alliance Station Wall and NOT on the ramp
- In contact with the Alliance Station Wall and on the ramp
Where the rule as currently stated adds another case of:
- NOT in contact with the Alliance Station Wall and in contact with the ramp
This allows your robot to start very close to the first ball in your zone - closer than any of the robots in your alliance's other zones.