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Re: Tipping opponents robots
I would be very interested in seeing any clarification about this. For any robots designed to deny a particular zone from opponents, specifically, from opponents who cannot travel through the tunnel, this could be a really tricky situation to be in.
When an 8 wheel drive come over the bump trying to get into the zone you are defending, do you:
1. Get to the top of the bump first and deny them that position,
2. climb the bump at the same time as your opponents and hope to make bumper and bumper contact only,
3. push them while half their base is sticking out at the top of the bump,
4. Sit on the incline on the your side of the bump such that when their robot cross over, they will land on your robot,
5. wait until their robot stabilize on top of the bump before climbing and pushing,
6. or wait for your opponent to cross the peak and begin climbing down on your side before you start pushing.
I can see option 3 is being closed to violating G36, but option 4 might be acceptable to people.
Bear in mind all of these will happen within a split second, making it hard to tell what actually happened. What's the difference between climbing up your side of the bump, getting your front 2 wheels at the top, sit there, versus climbing up your side of the bump, get your front 2 wheels at the top, and begin pushing when the other robot gets there?
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Hardware Test Engineer supporting RE<C, Google.
1999-2001: Team 192 Gunn Robotics Team
2001-2002: Team 100, 192, 258, 419
2002-2004: Western Region Robotics Forum, Score Keeper @ Sac, Az, SVR, SC, CE, IRI, CalGames
2003-2004, 2006-2007: California Robot Games Manager
2008: MC in training @ Sac, CalGames
2009: Master of Ceremony @ Sac, CalGames
2010: GA in training @ SVR, Sac.
2010-2011: Mechanical Mentor, Team 115 MVRT
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