Quote:
Originally Posted by Bill_B
So, should we start another thread in which we list and describe the situations that we expect to see? I've been trying to get my team interested in making a table/chart/list of situations for a long time now. Maybe I'm not looking hard enough, but I don't see a great deal of interest in discussing the game strategy (or TACTICS) among the members of the team. Perhaps they think they can do all that the morning of their first competition?
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Ask your team to play a game of football/soccer/basketball/lacrosse. I suspect that you will get a fair amount of interest and enthusiasm. Ask you team to map out and practice plays to execute in various game situations for one of those sports, and I suspect you will get considerably less interest.
However, to get past the level of backyard or parking lot pick-up game teamwork, you must either do that (think and plan for a while), or practice and play together for a long time. Most teams aren't going to get a ton of practice with their real FIRST robot; and you certainly aren't going to get any non-trivial practice time with your qualification round allies. So, you need an effective alternative.
Consider having the students imagine they are on a field (use tape or traffic cones or chairs or whatever to mark some boundaries in a large space somewhere). Let 6 be the pretend robots and 6-12 more be the drivers. Toss a few soccer balls into the imaginary field and have the drivers start yelling instructions to the robots. Chaos is likely to ensue. Have some fun and also start bringing order to the chaos. Slip some strategic and tactical planning into the fun.
Or... Download a Breakaway simulator (I think two are advertised in Chief Delphi threads this year) and use computers to do the same thing. Multiple players and balls on the field at various locations, what do you do? Shoot, pass, defend, play keep away, hoard, move to another part of the field, go over the bump or through the tunnel, prepare for the end game, score in the other alliances goal?
At least one of the simulators lets you replay matches so that you review the game films and discuss whether players made good choices or if they missed opportunities to do better.
Initially, everyone wants to play

, and no one wants to study

. So turn play into studying.
Blake