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Re: Limit Switch Draws Tears
The digital input is one, or zero.
Don't count on the code handled by the final else
statement to ever get executed.
if (Dig1->Get() == 0)
{
jag1->Set(0.0);
jag2->Set(0.0);
jag3->Set(0.0);
jag4->Set(0.0);
}
else if(Dig1->Get() == 1)
{
jag1->Set(-leftstick->GetY());
jag2->Set(rightstick->GetY());
jag3->Set(-leftstick->GetY());
jag4->Set(rightstick->GetY());
}
else
{
jag1->Set(-1.0);
jag2->Set(1.0);
}
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