Material
The material is a modified Dark Gold metal from the material library in 3ds. If you don't have that, you can make it by using an Anisotrophic shader. Use a yellow-brown for the diffuse color, and a lighter yellow brown for the specular color. Set the specular level to a large value (depends on what you want), glossiness around 20, and anisotrophy around 50. Then apply a reflection map to the material as an environment (spherical, preferably)... use any picture with a little contrast... and it'll look like random reflections. If you use dark greys for the colors, you get chrome.
I need to make the thing attaching the blade to the shaft next...
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