Quote:
Originally Posted by Mark McLeod
You can cube the output of the joystick, or use some function like that.
This gives you a slower speed increase when the joystick is close to neutral, and a greater increase when it's almost at the end of it's range.
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Mark, I believe what he was describing was that he wanted to slow the spin-up time of the motor even when the joystick gets mashed full on/off. I may be wrong on this, but I think the joystick smoothing algorithm will only affect the instantaneous mapping of input to output, and not add the "inertia" he's looking for.
However, I don't have a clear solution for what I'm interpreting his problem as.