Quote:
Originally Posted by Greg Needel
They might have well said "no pinning is permitted" If it takes your bot 1 second to travel 6 feel then you establish a pin then hold for 4 seconds and have to drive away.
There are 2 problems I have with this is 1) it gives the refs another thing to pass a judgment on ie. What is 6 feet. Before the count itself was always in question but now they have to judge time and distance. and 2) what happens if the robot who is pinned makes it impossible for your robot to get 6 feet away, or in another case if you are trapped in by another robot 4 ft behind you.
I understand the intent of the rule is to discourage pinning a team to completely shut down scoring, but i am not sure they didn't open up Pandora's box of bad/tough calls by the implementation of this rule.
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Completely agreed. I understand the intent as well, but I think the fewer rules the better. We'll see how it plays out, but I love watching and playing defense, and I don't think discouraging it is the right way to go. I think defence should just be part of the game and teams should need to make their robots able to win pushing battles or be pushed. It's something teams should have to keep in mind in design and it makes the game more fun.
That said, I'm sure the GDC had a good reason, and I can't say I have thought about the game and what it needs to any degree near comparable to the people on the GDC.