Quote:
Originally Posted by Chuck Glick
This baffles and quite frankly upsets me. After reading the rules over and over I have come to see that it is more beneficial to just sit still on the field and purposely lose every match in order to be ranked higher. Where is the "spark" to make winning the match worth it now? Why are we rewarding mediocre play and condemning teams who perform well match after match. The GDC should have a serious re-look at this rule as I believe that it is completely backwards. Teams should be rewarded for performing well. The system should be based off of wins and losses, THEN match points, not match points alone.
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It does not however help the winning seed higher by the opposing alliance scoring zero. It is in the best interest for both teams to have high scores in order to seed highly. ( if an alliance is winning and the other has zero it would be best to score on the opposing alliance to get more seeding points) The gdc does not reward mediocrity as much as you think but you do have a point that they should still count win/loss into the seeding score (even if it was +5pts per win).