Quote:
Originally Posted by Chuck Glick
This baffles and quite frankly upsets me. After reading the rules over and over I have come to see that it is more beneficial to just sit still on the field and purposely lose every match in order to be ranked higher. Where is the "spark" to make winning the match worth it now? Why are we rewarding mediocre play and condemning teams who perform well match after match. The GDC should have a serious re-look at this rule as I believe that it is completely backwards. Teams should be rewarded for performing well. The system should be based off of wins and losses, THEN match points, not match points alone.
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If both alliances did this, you'd be in a pretty bad place with both of you ending up with a seeding score of 0.
It's designed to make both alliances play all out offense. Don't bug them, they don't bug you, it's as close to 2001 (4v0) as you can get and still have two opposing alliances on the field.
Art is right, playing defense is just silly. It's not in your interest as an alliance, win or lose! You'll get fewer points if you win (lower coopertition bonus) and fewer points if you lose (you get the winner's score). It matters in a close match, but IMHO that's a very hard line to drive along. It'd be safer to just go all out offense (again, my opinion).