Quote:
Originally Posted by Vikesrock
Or you could score 6 for yourself and 4 for your opponent and get 14 seeding points.
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That seems to be the "conventional thinking", and may be a better strategy. However, I think that choosing to always score for your opponents might actually be a safer strategy. What if one of your alliance mates gets three penalties, or perhaps one penalty with one of your opponents managing to hang at the last minute?
Most teams don't have the strategic awareness to pull off a score-balancing act like you describe. Something safe and simple is likely to be a better route for many teams, even if it doesn't have the maximum scoring potential.
Quote:
Originally Posted by dtengineering
I think you "get it".
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I'd like to think I do. :-) My concern is that the majority of teams don't, and the game is going to suffer for it.