Quote:
Originally Posted by Bongle
Unless, as posted above, FIRST's intent was to make a game where you aren't true opponents. Before the alliance era, there were games where (as I understand it) you had to work together with the others in the match to maximize your score in that match. If you look at backwards scoring less as "scoring on yourself" and more as "scoring for the greater good of both alliances", then the difference becomes clearer. This game and seeding system can be interpreted as not a strictly 3v3 game, it can also be seen at 6v0.
The highest possible QP comes from a tightly-fought match, but the most reliable QP comes if both teams agree to co-operate and only score on one side.
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True if you could avoid penalties, which teams obviously are not doing
