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Re: Variation of the Prisoner's Dilemma
As I understood it, the point of the prisoner's dilemma game was that if each party made the best choice they could in terms of expected value, then they would both end up with a bad outcome for both of them. In the scenario you are describing for Breakaway, each party acting in their own self interest leads to the best outcome for both parties. Thus, the payoff matrix you used is not really a prisoner's dilemma because nobody would change their strategy if they knew what the opponent would do. That's not to say that there aren't scores and penalties for teams A and B that can make this a prisoner's dilemma, but the ones stated here certainly do not.
Also, Molten, I'm sure you realize this, but both the assumption that you can't communicate as well as the assumption that both parties understand the outcomes are a stretch, to say the least. When people don't even understand the seeding system, they're probably not framing the situation in terms of game theory.
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Last edited by JackG : 07-03-2010 at 18:03.
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