Quote:
Originally Posted by Bruceb
O.K. Some of you are saying we should quit bashing the new seeding system and just work within it to the benefit of our team so try out this scenario. Let's say my team is on the red alliance and we get together with the members of the blue alliance and get them to agree to score all points for the red alliance so we both get a high number of seeding points. Cool. So our alliance gets ready to play but we discuss the finale period amongst ourselves and hatch a plan to get even more points just for ourselves. We decide that we are going to score as many points as possible for the blue alliance during the finale period without giving them enough to win. That way both alliances get a high number of seeding points but the red alliance also gets a bunch of coopertition bonus points. We win the match and win the higher number of seeding points. Is this what Dean wants? No. Is it fostering GP? No. Is it understanding the new rules and using them to our advantage? Heck yes. So, for those of you that say we should just learn how to use the new system and quit bashing it, be careful what you wish for.
For me, I think Dean has outthought himself and did not for see these types of consequences. I hope I don't see this type of thing happening. It is not what FIRST is about but the new rules are fostering this type of activity. I hope they learn by next year that if they want teams to help each other then the game had better be designed to foster that type of activity rather than some ridiculous seeding point scheme that the audience we are supposed to be gathering cannot possibly understand.
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If you do this, do you believe that any alliance would believe you from that time forward?
I know that my scouting has a column for trust. Basically we ask a few questions that we already know the answer to, but to which many would not want to announce to a scout team. We also watch the matches for 'cooperation' and 'quick strat changes'.
I know that if we saw that happen, we'd not pick you. I could even see teams that decline your invite to an alliance because they don't trust you.
I'm one that says learn the system and use it, yet I would not use your 'tactic'. There are far better ways of using the system as it's designed. If this is the only strategy you can see within the rulesset, then (I believe) you have missed the point of how the seeding system was designed.
You will ultimately be known for what you do, not what you say. Consider this when you make these decisions.