Quote:
Originally Posted by Matt Howard
The same thing occurred to me. Lunacy was a completely different type of game than Breakaway. Breakaway makes drivers compete against the field, and the obstacles placed out on it. Lunacy was completely different. It made drivers compete against drivers. Far more applications for strategy existed in 2009 in my opinion. 
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I agree with you, but also disagree. I happen to believe that once you get past the qualification matches, there's just as much strategy in the elimination matches as there has been in any other game. Last years game involved pinning...pinning...and more pinning? I would hardly consider that strategy. In this years game, you have to try and defend people in all the different zones, and try to account for your opponent being able to hang and receive almost guarenteed bonus points at the end of the match. Lets not forget the penalties either...often being the deciding factor in many matches. Once you get past the ranking system, the game becomes very strategic and fun.