Quote:
Originally Posted by gorrilla
If that's what they feel they need to do then I'm all for it, But I personaly feel like it would be degrading to the other team and selfish to boost your own QP's by scoring for them if they are unable to do it themselves.
Strategically, it's a good idea, but I just don't want to have to do it....
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I feel that it is more important that everyone should be playing the game to the rules' maximum potential. I believe that every team should give it their very best in conjunction to gracious professionalism.
Scoring for your opposing alliance isn't something new. In fact, it has been encouraged before (2001 with "4vs0" gameplay, 2002 with balls in opponent's goal, 2003 with pre-match agreements to not go after alliance's multiplier stack, etc.).
Honestly, I wouldn't underestimate your opponents suggesting that they are feeble in their capability in scoring. Perhaps they are going for a strategy that isn't working as well as they wanted. Scoring for your opposing alliance is simply a suggestive option to consider.
Quote:
Originally Posted by Jim E
Nobody has mentioned penalties in these conversations. These are the real QP killers.
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That's part of the risk associated with scoring for the opposing team. This is something your scouting needs to keep in mind with teams you are paired up with and go against; that everyone is reliable & consistent enough to not produce penalties.