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Unread 09-03-2010, 13:49
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A_Reed A_Reed is offline
Lead Design Mentor
AKA: Adam Reed
FRC #0048 (Delphi E.L.I.T.E)
Team Role: Engineer
 
Join Date: Nov 2005
Rookie Year: 2003
Location: Warren,OH USA
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Re: Do you like the seeding system?

Quote:
Originally Posted by Lil' Lavery View Post
Not to side track the thread, but why?

I think this change was absolutely brilliant, from both a spectators and coaches point of view. It beats the hell out of every other method FIRST has used (flags, LEDs, trailers, and even the awesome rotating lights). It has never been more quick or intuitive to see what robots are on what alliance and what their team numbers are. Kudos to FIRST for the bumper color rules.
I do agree that it is very efficient at determining alliance colors, but with certain teams color schemes it causes an eyesore effect when your blue or red bumpers are a little skewed on the color wheel in contrast with the team graphics on the robot's guarding.

Back to the main topic. One thing I have noticed about the people who don't have a problem with this system keep coming up with different ways to say 'get over it and play the game'. My main problem with this idea is that you may learn to play the game in qualifications by manipulation of the scoring rules to your ranking advantage, but this system still hides the beneficial attributes necessary to play in the new scoring system that comes with the elimination rounds.

There has to be a better way of weighting your wins to make a more accurate seeding list. What if you take the same system as before, where you get two points for a win, one for a tie and zero for a loss and multiply this number by your strength of schedule. Just like the NFL your strength of schedule will be determined by your opponents W-L record, averaged out of course over each three team alliance you face in each match.

Last edited by A_Reed : 09-03-2010 at 13:53.
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